"Star Wars Galaxies" will soon be kaput
The news came via a letter to players from LucasArts and Sony Online Entertainment published in several places, including the "Star Wars Galaxies" forums at Sony and Kotaku .
According to the letter, the next major action over the game's shuttering will take place Sept. 15, 2011, when "No new or reactivated accounts [are] accepted after this date."
Kotaku reports the decision to end "Star Wars Galaxies" was a business decision, quoting Sony Online Entertainment's CEO, John Smedley. A new game, "Star Wars: The Old Republic," will likely arrive within a year, reports Kotaku.
Read more here.
Multiplayer Online Virtual Games - News

(CBS) LucasArts and Sony Online Entertainment announced on Friday that "Star Wars Galaxies," the online role-playing multiplayer, is ending. The scheduled date that its virtual world, based on the George Lucas' Star Wars universe, will cease to exist

The LEGO Group is the latest video game publisher to venture into this free-to-play business with its LEGO Universe massively multiplayer online (MMO) game. Originally launched as an in-store retail PC game on October 26, 2010 by distributor Warner

if not hundreds, if not thousands of hours of gaming time outfitting his virtual spaceship with all sorts of death-dealing weaponry, or what-have-you. Players in CCP Games' massively multiplayer title EVE Online are rioting—as best one can express

A growing trend in the burgeoning online video game space is to offer games for free and then generate revenue through subscriptions or the sale of in-game micro-transactions for virtual items. The LEGO Group is the latest video game
Race through the Alps and conquer the legendary Col de Turini pass in singleplayer, splitscreen and online multiplayer. Download the Mini Gymkhana Special Pack and receive the mid-engined Mini Cooper S Gymkhana, customised and tuned to become an
The Watch – virtual worlds in the news
1. Toronto Star (Canada) – Global Voices: Playing games for social change . “Mission One: Tokyo, 2020. The city is on the verge of famine, with rice rations expected to run out in weeks. Pacific fisheries are at an all-time low. Temperatures are rising; crops are dying. The population is malnourished. It’s not just Tokyo, but the entire world. Will you help? You, yes you, can become part of a global network of secret agents who must complete ten missions to solve the world’s most pressing problems: poverty, hunger, water security, energy, disaster relief. Humanity needs your help. Go. As school wraps up and kids retreat to virtual worlds, parents fear their children are hunkered down in the basement, slaying aliens. What if they were solving real-world problems? Could video games be the antidote to apathy? The scenario above is Evoke, an online game developed by the World Bank Institute with designer Jane McGonigal. A comic-book narrative calls on players to become agents of social change. Using the game’s “superpowers,” such as collaboration, resourcefulness and local insight, they invent solutions to humanity’s greatest threats, then share ideas in blog and video posts. The most innovative solutions received seed money, scholarships or mentorships to turn fledgling ideas into functioning social enterprises.”
2. VentureBeat (USA) – Roblox raises $4M for kids virtual world . “Roblox, a kids virtual world that has grown to 5.7 million monthly unique visitors, raised $4 million in venture funding today. With Roblox, kids are architects of their own games and learn software coding abilities that can help them later in life. Roblox uses physics to simulate a virtual world, allowing kids to construct things in building-block style. The success is modest, but the growth has been organic and steady, suggesting that kids virtual worlds aren’t as dead as some industry observers assume. The round was led by existing investors Altos Ventures and First Round Capital, and it will allow the company to accelerate its next phase of growth. The company’s site draws more than 650 million page views a month and it has been growing steadily since its launch in September 2006. The target is kids ages seven to 16, with boys ages 8 to 14 as the main audience. Children spend roughly 19 million hours a month on Roblox, and there are about 7 million active kids who play each month.”
3. GigaOM (USA) – How to create an avatar for work-related virtual worlds . “The use of virtual worlds is increasing for marketing, training and collaboration, according to a survey that Aliza recently covered. This may mean that there will be more enterprise use for Second Life, Open Simulator, and other online virtual environments. According to another survey, early adopters of virtual worlds are learning to use it for brainstorming and project coordination. This survey also suggests that those who use virtual world technology for recreation are likely to be among the first in their organization to explore the possibilities of using it for business.
Multiplayer Online Virtual Games - Bookshelf
Massively multiplayer online role-playing games, the people, the addiction and the playing experience
This book is about the fastest growing form of electronic game in the world-the Massively Multiplayer Online Role Playing Game (MMORPG).ActionScript for Multiplayer Games and Virtual Worlds
Provides information on the basics of ActionScript programming to create multiplayer games and virtual worlds.Virtual worlds, real libraries, librarians and educators in Second Life and other multi-user virtual environments
Although multiplayer games of the sort available in many library videogame ... multiplayer networks such as Xbox LIVE, massively multiplayer online games ...Online Multiplayer Games
In addition to drawing upon a rich literature about these games, this lecture is based on thousands of hours of first-hand research experience inside many ...Emerging ethical issues of life in virtual worlds
CHAPTER 10 THIS WAR IS A LIE Ethical Implications of Massively Multiplayer Online Game Design Miguel Sicart This chapter reflects upon some of the ...Help Guide Directory
Whoawee feel the virtual world! A multiplayer online ...
Whoawee is The best online virtual world and game site with over 1000 free online games, India's number one online gaming free Online games for children, ...
Online Virtual World - India's Best Multiplayer Gaming Site ...
Whoawee Virtual World is one of the largest and fastest-growing free online gaming web site for kids providing E-Learning, MMORPG & MMOG games. Play Now!
Massively multiplayer online game - Wikipedia, the free ...
Definition with examples and related topics. ... the category, is the massively multiplayer online role playing game (MMORPG), which descended from university ...
Ultimate Game Card - One Game Card to access 1000+ Games
The Ultimate Game Card makes it easy for you to play over 1000+ popular online games. Buy a game card and also have fun on social networking sites like Facebook ...
Virtual world - Wikipedia, the free encyclopedia
Massively multiplayer online games commonly depict a world very similar to the real world, ... However, credit for the first online virtual world usually goes to Habitat, ...